I also check Smim patch on ELFX fomod
The actual smim textures don’t have any .esp/esl and therefore aren’t covered by loot, so you probably need to check/adjust that some other way.
I did a complete reinstall of my mods list and it’s seem to not having any issue with missing texture, I still don’t know what causing it
Right, but did you check the non-plugin load order? How to do it depends which mod manager you’re using I guess, or if like me you’re not using one then which order you install them in. (I couldn’t get mo2 running on linux back when I started.)
SMIM should go early. You can see that it’s not on the list you posted here.
load order from loot
General Information
Masterlist Revision
- ID: N/A: No masterlist present
- Update Date: N/A: No masterlist present
Masterlist Prelude Revision
- ID: N/A: No masterlist prelude present
- Update Date: N/A: No masterlist prelude present
Messages
- Warning: You have not sorted your load order this session.
Skyrim.esm
- Load Order Index: 00
- Attributes: Active, Master Plugin
Update.esm
- Load Order Index: 01
- Attributes: Active, Master Plugin, Loads Archive
Dawnguard.esm
- Load Order Index: 02
- Attributes: Active, Master Plugin, Loads Archive
Dragonborn.esm
- Load Order Index: 03
- Attributes: Active, Master Plugin, Loads Archive
HearthFires.esm
- Load Order Index: 04
- Attributes: Active, Master Plugin, Loads Archive
Unofficial Skyrim Legendary Edition Patch.esp
- Version: 3.0.15
- Load Order Index: 05
- Attributes: Active, Master Plugin, Loads Archive
- Current Bash Tags: C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats
Obsidian Weathers.esp
- Load Order Index: 06
- Attributes: Active, Loads Archive
Obsidian Weathers MCM.esp
- Load Order Index: 07
- Attributes: Active, Loads Archive
Obsidian Mountain Fogs For LE.esp
- Load Order Index: 08
- Attributes: Active
SMIM-DragonbornTernFix.esp
- Load Order Index: 09
- Attributes: Active
SMIM-DungeonsCliffsIceSkirts.esp
- Load Order Index: 0A
- Attributes: Active
SMIM-FarmhouseFlickeringFix.esp
- Load Order Index: 0B
- Attributes: Active
EnhancedLightsandFX.esp
- Load Order Index: 0C
- Attributes: Active
ELFX - Exteriors.esp
- Load Order Index: 0D
- Attributes: Active
ELFX - Weathers.esp
- Load Order Index: 0E
- Attributes: Active
ELFXEnhancer.esp
- Load Order Index: 0F
- Attributes: Active
Cathedral - WaterLE.esp
- Load Order Index: 10
- Attributes: Active
Fantastic Grasses.esp
- Load Order Index: 11
- Attributes: Active
Fantastic Grasses - v1.0 pine forest.esp
- Load Order Index: 12
- Attributes: Active
Fantastic Grasses - v1.0 volcanic tundra.esp
- Load Order Index: 13
- Attributes: Active
Imaginator BETA.esp
- Load Order Index: 14
- Attributes: Active
SkyUI.esp
- Version: 5.1
- Load Order Index: 15
- Attributes: Active, Loads Archive
SRG Enhanced Trees Activator.esp
- Load Order Index: 16
- Attributes: Active
SLO_StoneWalls.esp
- Load Order Index: 17
- Attributes: Active
Spaghetti’s Cities - AIO.esp
- Load Order Index: 18
- Attributes: Active
Spaghetti’s Faction Halls - AIO.esp
- Load Order Index: 19
- Attributes: Active
Spaghetti’s Orc Strongholds - AIO.esp
- Load Order Index: 1A
- Attributes: Active
Spaghetti’s Palaces - AIO.esp
- Load Order Index: 1B
- Attributes: Active
Spaghetti’s Solstheim - AIO.esp
- Load Order Index: 1C
- Attributes: Active
Northern Farmhouses.esp
- Load Order Index: 1D
- Attributes: Active
Spaghetti’s Towns - AIO.esp
- Load Order Index: 1E
- Attributes: Active
ELFX Fixes.esp
- Version: 6.1
- Load Order Index: 1F
- Attributes: Active
You can use more informative console to look up which mesh it is using and which textures it requires
Thanks, I never heard of it before and it’s sound very useful