bOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 30 days agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10file-textcross-posted to: [email protected][email protected]
arrow-up11arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.combOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 30 days agomessage-square0fedilinkfile-textcross-posted to: [email protected][email protected]