- cross-posted to:
- rpgdesign@lemm.ee
- cross-posted to:
- rpgdesign@lemm.ee
Here’s another sneaky GM trick to use sparingly. I believe I’ve written about this before, but as I was cleaning up old files this week, I came across this note and wanted to make sure I shared it with you before deleting: Delayed gratification vs. instant gratification = GM takes advantage of human
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