As a long time Dragon Age fan, I’ve been really, just iffy about Dragon Age: The Veilguard, especially since the very first trailer that they put out. The vibes were way off, like they were making a trailer for a Fortnite crossover rather than a dark fantasy game. The gameplay trailer afterward did seem to be more of what I was expecting, so I am more cautiously optimistic now. Guess we’ll see.

  • sundray@lemmus.org
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 months ago

    I’m keeping an open mind, but it’s going to take a loooooot of positive word of mouth to get me to even think about picking DA up again.

    • azerial@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      3 months ago

      Did you not like DAI? I liked DAI (and worked on it some), but that was a much different BioWare. I was lucky to not work for BioWare when they shit canned the whole Austin office and sold Star Wars: The Old Republic to Broadsword. I heard a loud of BioWare people also left, but what are you doing to do in the shit hole that Edmonton is? Not many options I’ve heard. Though I’ve also heard there are some small studios in Edmonton that have spun off, as they always do.

      As someone who has worked directly with that team I’m hopeful but also hoping it’s not another dumpster fire like Anthem was. I could go on forever about that project.

      edit: small Edmonton studios

      • sundray@lemmus.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        I loved Inquisition’s story, acting, and art. The moment to moment gameplay, exploration, and combat didn’t click with me though, and I found it a challenge to finish. The thought of slogging through area after area kind of makes my heart sink. But I appreciate the hard work that goes into game creation, no shade on the team.

  • Aloomineum@beehaw.org
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    3 months ago

    I’ve been replaying the Mass Effect series for the first time in a long while. They are still great games, but I think on replays, 2 and 3 suffer a little for removing so many of the RPG elements from the first game. The RPG mechanics in the first game weren’t perfect, but I think improving them instead of removing them would have gone a long way.

    I guess what I’m worried about from what I’ve seen, is that this game will mechanically be more similar to Mass Effect 2 and 3. Limited inventory, no meaningful armor stats, unable to change party member equipment, that sort of thing. That doesn’t mean it will be a bad game, ME2 and 3 are still great games, but they are not RPGs, more third person action game with lite RPG elements.

    Maybe I’m wrong and someone can correct me (I’d love to be wrong.), but from what I’ve seen it seems like this is the direction the game is headed.

    • cdipierr@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      Where’s the timeline where EA doesn’t buy Bioware and make them release Mass Effect 2 as a corridor shooter punctuated by cutscenes and conversation prompts?

      The difference between ME1 and DA:O and their direct sequels developed under EA’s tenure is stark. Honestly, the trend never reversed as those series continued.

  • SuperSaiyanSwag@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    I am very cautious of what BioWare is going to deliver, but do you guys think everyone overreacted over that trailer? I saw it and I was like, “okay cool, kinda cheesy, but it’s nice to have a confirmation at least”. Then I look at the comments and it’s just trash fire everywhere.