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https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015

Fellow Helldivers,

I want to directly address the feedback you’ve raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here’s what we intend to do in the upcoming updates.

Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers

Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We’re grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

  • Chozo@fedia.io
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    2 months ago

    This is almost exactly like the last statement they put out after balancing complaints, and the statement before that. They told us they learned their lesson last time, but here we are again in the exact same situation, again.

    • NotMaster@lemmynsfw.com
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      2 months ago

      Less statements about doing better and at least a little showing an attempt at doing better would be nice.

  • PunchingWood@lemmy.world
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    2 months ago

    I’ll believe it when I see it.

    They’ve been putting out similar statements before, only to yet again deliver updates in a broken state where loads of issues persist, get worse or even return. Or features get changed against the community’s desire with seemingly no explanation.

    Also, not a fan of players having to do the “opt-in beta-test” to test the game for them. That’s an actual job that should be taken seriously by devs. They have plenty of money and plenty of devs, they should be able to resolve this without players doing their jobs for them.

    They were already so close to a perfect game, yet they keep throwing it away with strange decisions just before they hit the gold.

    • GetOffMyLan@programming.dev
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      2 months ago

      Beta tests are a great way of getting player feedback earlier as well as testing on a much bigger variation of machines.

    • Kovukono@pawb.social
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      2 months ago

      Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.

  • jet@hackertalks.com
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    2 months ago

    I’m curious why they can’t just revert flame mechanics, what would it “break”?

    Or do they mean it would make the new enemies too easy to kill?

  • Che Banana@beehaw.org
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    2 months ago

    Good.

    Still having fun playing it…even if sometimes I look a a minor point of interest and am then yeeted across the void into an abyss I wish I could experience on shrooms.

    I still get good squads and everyone seems t9 habe fun when we roll through. Could it be better? Yeah… Could the player base just take a chill pill…also yeah.

    Games are played to have fun, if you are not having fun play something else, and then come back when it is fixed to your satisfaction.

    Granted, i am the guy they’re not making the game for because im not spending more xash on builds but grinding because its high season and i need a mindless grind game that is interesting (my previous go to was the OG SW Battlefront 1 & 2, but sold the xbox to get a steam deck).

    Anyway, thats my 2 cents.