I don’t understand why they would release a PS5 Pro. For the PS4 / Xbox One generation, it was somewhat justified because 4K TV became widely available and desirable shortly after the release of this generation, making the consoles almost obsolete.
This time around, I don’t see the performance of theses consoles as a big problem. Interest has declined because prices of consoles and games are high, and there are not that many exiting games to play on them.
Making a more powerful variant has some disadvantages too, making game development more complex to support all variants. Microsoft has already suffered from this strategy with the Xbox series X/S.l, e.g:with BG3 local multiplayer
The problem with Xbox is that Microsoft requires parity with both consoles, so the more powerful X constantly gets gimped because the S can’t handle something. With the PS5 and Pro this probably wouldn’t be the case since games aren’t gutted because of a less powerful model requiring parity, so they can just add some higher graphical fidelity to the Pro
It’s it the same problem tho? Xbox S/X can also target different graphics (resolution, frame rate, quality) but feature parity is required.
Would anyone be ok with, for example, split screen multiplayer mode available only on PS5 Pro, but not on PS5 nor PS5 slim?
They have to have graphics feature parody. So if you have Ray Tracy on the x you have to put it on the s, if you have complex shadows are lighting on the s you also have to put it on the x.
The difference is how low spec the series S is.
Something like Baldurs Gate 3 on existing PS5 was able to handle everything they needed including the split screen co-op. However, they couldn’t release on Xbox at all because they couldn’t make a version that worked on both S and X but also they weren’t allowed by MS rules to pull features from the S.
A PS5/PS5-Pro pair would be easier since the bottom spec is still about comparable to the Series X and the new tier is just a bit extra for some nice-to-haves and less having to handicap a game to get it to run on the low spec machine. It’s still extra work but shouldn’t mean having to rework an entire game to get it to work at all.
*Exciting
Sony seems really determined to include as many dust gathering nooks and crannies as possible on these things.
Is a pro really necessary? No. Silly Playstation.
Now you can play no games with shorter loading times.
Or perhaps sooner depends on how desperate sony gets or how soon outdated ps5 gets
Outdated?
The biggest complaint I see is that not enough games are utilizing any of its features yet.
Yeah but some games like Final Fantasy run at 30 FPS capped and they suck.
They should start moving those games from fixed 30 FPS to a higher FPS. Doesn’t even need to be fixed 60 FPS. If they enable VRR between 30 and 60/120 they will massively improve the experience.
I understand that some TVs can run VRR down to 20 or 30Hz.
That’s not because of the hardware.
It’s because the developers made a horseshit design choice to go over the top on graphics to specifically target 30FPS. Multiply the power by 10 and tell them everyone has that and they’ll do the same thing, diminishing returns be damned.
That said, PlayStation has, and has convinced most developers to use, performance options to choose between graphics and frame rate.
FF16 in quality mode runs at 1440p 30 FPS locked upscaled to 4K. And it decreases resolution sometimes in my experience while playing it.
And in performance mode runs at 1080p targeting 60 FPS. The lower resolution it’s very noticeable.
Both modes can be improved by better hardware. That’s my point.
Now things like “30 FPS locked, sucks” or performance mode targeting 1080p is not enough quality is just my personal opinion. Of course some people enjoy 30 FPS or 1080p on a 4K big TV. I personally try to avoid 30 fps locks OR very low resolution performance modes. Games like GT7 or Warzone that can handle lot of FPS at a high resolution (on the current PS5 hardware) are the ones I don’t complain at all and truly enjoy. And in those 2 games I wouldn’t care about upgrading to better PS hardware.
Wait, which FF runs only at 30fps? The last two (16 and rebirth) have performance modes like has become the standard this generation.
I think the point here was if you’re going to give the console a boost you shouldn’t have to choose between better graphics and better performance anymore to make it worthwhile (that’s how I read it anyway).
Both 16 and Rebirth do have a performance mode you can use but if you want the prettier graphics you’re stuck at 30fps.
I mean, I agree that I’d rather have 60fps be the standard with the better graphics.
But that’s the argument that the other person should have made rather than “they are locked at 30 and they suck” since technically that’s not true (on either counts if you enjoyed the games).
Fair enough. And both games are still gorgeous even in performance mode. Rebirth’s biggest problem is the same problem Hollywood currently insists on, media that’s being broken up into multiple parts 😂 I want the end of the story dammit!
Yeah for real.
Just gotta wait another couple years. In the meantime, I guess I’m getting all my FF14 jobs to level 100.
Uh I didn’t even buy any of these generation console…
Same, I’m not sold on any of it. And the next generation is going to lean into LLMs, I bet. No thanks.
I gave up on play station when they required paid multiplayer