(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: [email protected])

Hello there, Lemmy! It’s been a while since I last posted here, and a lot has happened since!

First off, we’re once again inviting new players to our third closed beta wave. If you’re interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you’re trying to enjoy being outside and they also pose privacy concerns.

So that’s when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I’m happy to say that I’ve definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it’s closed, and you can open it ip when you’re taking a break or back home to see your progress and maybe switch what you’re doing.

The game doesn’t use GPS, so you can walk on a treadmill. And it can track your steps when you don’t have internet connection, and only when opening the game needs you to be connected.

Here’s what we’ve added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we’re working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I’m happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can’t promise we can post them here as well. But we’ll see!

  • hungover_pilot@lemmy.world
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    2 months ago

    I’ve been in the closed beta since February and I can vouch for this game being awesome. It’s been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.

    To the dev, your game has motivated me to learn flutter/dart. I’ve been working with it for four months now and I’m getting close to finishing my first app, so thank you for the inspiration!

    • schamppu@lemmy.zipOP
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      2 months ago

      Woah, thank you so much ❤️

      Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people’s lives. Keep it up, and thank you again!

  • pachrist@lemmy.world
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    2 months ago

    As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn’t require me to touch my phone all the time is my favorite thing.

    The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you’re getting hounded by people about this non-stop.

  • Balooog@discuss.online
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    2 months ago

    I remember seeing this when I still used reddit, but forgot about it since then. Thanks for posting on Lemmy too! Signed up for the Beta

    • schamppu@lemmy.zipOP
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      2 months ago

      Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal

  • ArchRecord@lemm.ee
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    2 months ago

    I love this and I haven’t even used it yet! 😅

    A few things:

    • I love the idea of paying one-time to play offline, but it’s not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I’d definitely like more of my money to go to you, rather than a play store fee.

      Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it’s nice to have an APK download too 😊)

    • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

    I’d 100% sign up for the beta right now, but since my GrapheneOS phone doesn’t have the ability to use the Play Store beta features, I’ll hold off on that so I don’t take someone’s spot :)

    • schamppu@lemmy.zipOP
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      2 months ago

      Thank you so much!

      Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.

      The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.

      But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.

      When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.

      • ArchRecord@lemm.ee
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        2 months ago

        I’m not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it’s just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.

        I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you’d get, but I’m really glad you’re considering it!

        I look forward to trying the game when it comes out :)

        • schamppu@lemmy.zipOP
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          2 months ago

          So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought

          • Grey Cat@lemmy.world
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            2 months ago

            Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
            I hadn’t thought of making your own repository where you don’t have to do that \o/

          • ArchRecord@lemm.ee
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            2 months ago

            I’m not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.

            It looks like you wouldn’t need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)

            Again, not an expert, I haven’t made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide

            This wouldn’t make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.

  • he_is_matt@lemmy.world
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    2 months ago

    Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.

    This looks like something fun, motivating, and really well made.

    • schamppu@lemmy.zipOP
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      2 months ago

      Thank you! And I definitely know the feeling of “being boring and don’t offer much”. That’s what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I’m collecting stuff for the sake of just collecting, there’s not enough to keep me hooked.

      We’re trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.

      The combat that’s coming to the game I think really is the final missing piece, as then all of the hard grind you’ve done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!

      • he_is_matt@lemmy.world
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        2 months ago

        I just got my access to the closed beta and fired it up today. Even the initial setup, character customization, story intro, and tutorials are top notch. I feel pretty excited to get this started, more than I’ve felt about a game in awhile. Looking forward to the experience and contributing to the feedback where I can.

        • schamppu@lemmy.zipOP
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          2 months ago

          Thank you so much! The current tutorial is just a placeholder, and not really that finished but I tried to make that nice looking and informative as well. Happy walking, and glad you’re liking it ❤️

  • mwproductions@lemmy.world
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    2 months ago

    I got in a week or so ago and immediately started walking a ton more than usual. It was also great timing because I’m in Paris at the moment, so I’m walking so much every day and leveling up like crazy as a result.

  • Emerald@lemmy.world
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    2 months ago

    I’d love to buy the game if it was free software. What license does it use? I can’t find one on the site so I’m assuming it’s an all-rights-reserved situation.

    • schamppu@lemmy.zipOP
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      2 months ago

      All rights reserved, the footer on the web page has this.

      It’s not really viable to run a game studio with developers and artists who work full time to create free games. I wish it was

      • Emerald@lemmy.world
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        2 months ago

        It’s not really viable to run a game studio with developers and artists who work full time to create free games.

        I’m not asking for people to make their games free as in price, but rather free-as-in-freedom. Osu for instance is an open source game and they’re thriving. So it is possible to do so.

  • antlion@lemmy.dbzer0.com
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    2 months ago

    I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?

    Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.

    Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.

    So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.

    • schamppu@lemmy.zipOP
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      2 months ago

      We already have an anti-cheat in the game and it’s being developed further, although not exactly a priority at this point of Closed Beta. But it’s shown great promise of detecting cheating. In can’t disclose how it’s working, as that would make circumventing it easier.

      There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don’t have service. Also, the offline game mode will not require service at all, so it’s possible to manage it even while hiking. In addition to the current activities, we also have special “Adventures” planned that can take tens of thousands of steps without needing to open the game.

      Combat system also will pretty much work as “piling up the rewards” in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you’ve got a lot of points saved up.

      Thank you for the feedback!

        • schamppu@lemmy.zipOP
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          2 months ago

          Offline mode will launch when we go to open beta. During Closed Beta, there’s only the online mode (as that’s what needs the most testing).

      • antlion@lemmy.dbzer0.com
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        2 months ago

        Sounds good, best wishes bringing your game into cash flow. If you inspire others to be more active, you’ve already done a lot of good in the world.

        • schamppu@lemmy.zipOP
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          2 months ago

          Thank you ❤️

          It’s been awesome to hear from our current players that the game has been helpful and has already made an impact.

  • Sub-Aquatic Helicopter@lemmy.world
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    2 months ago

    I’ve been wanting a game like this for years!! As soon as Pokemon Go came out I thought it would be awesome to have a similar game that was offline or less Network dependent that modern AR games.
    Like you level up and gain experience by walking around but you don’t have to live in a city or busy area to play. You don’t have to have the social element of say Pokemon Go or Wizards Unite to play and have fun.
    The entire point is to have a game that ties the fun elements of gaming with the real world effects of exercise!
    Thank you for this I’m excited to keep up with the progress 🙂

    • schamppu@lemmy.zipOP
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      2 months ago

      Thank you so much for the write up! Glad you like it the concept, and I hope you’ll enjoy the game as well ❤️

  • YeetPics@mander.xyz
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    2 months ago

    This looks awesome!

    Does it track steps from a smartwatch? I usually don’t carry my mobile when I’m out hiking and wouldn’t want to lose out on any progress in-game.

    • schamppu@lemmy.zipOP
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      2 months ago

      Currently no, but it’s the most frequently asked feature and planned to be added. Google decided to kill Google Fit APIs, which delayed our efforts on that front for a while as they replaced those with Health Connect that isn’t working too well at the moment, but hopefully will be fixed by Google soon.

    • schamppu@lemmy.zipOP
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      2 months ago

      Thank you! Privacy is definitely the biggest concern, but also GPS requires apps to be opened to register anything, and it kills the battery quite quickly (and requires active internet connection).

      • MoonlightFox@lemmy.world
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        2 months ago

        By the way, I got such a good impression that I became a BMAC contributor, looking forward to testing it!

        • schamppu@lemmy.zipOP
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          2 months ago

          Thank you so much for supporting the development! You should’ve received an email that has instructions to link your BMAC on your account page. When you link your account there, you should receive download instructions either almost immediately (sometimes might take couple of hours for our automated system, but usually faster).

          Happy walking, and remember to stay hydrated ❤️

          • MoonlightFox@lemmy.world
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            2 months ago

            I have the game installed now 😀 I like that all steps go towards a goal of some sort.

            Found a tiny typo with the name for one of the hairstyles. If you search through your codebase for “adn bun” you will find it. Its probably supposed to say “and bun” 😊

      • merc@sh.itjust.works
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        2 months ago

        Does GPS really require an internet connection? I know it uses the radio, which kills the battery, but AFAIK you can get GPS without Internet access. For example, I’ve downloaded offline areas for Google Maps and have tracked my location that way, while traveling in countries where I didn’t have a SIM allowing me to access the Internet.

        • schamppu@lemmy.zipOP
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          2 months ago

          Not necessarily, but in order to use map data, you’ll pretty much need it. This is why all of the GPS games require a connection, as they’ll download map data and cache your current surrounding areas

      • Rai@lemmy.dbzer0.com
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        2 months ago

        That’s lovely news, thank you! My partner and I will sign up, this looks adorable. I hope you are insanely successful at launch!

        • schamppu@lemmy.zipOP
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          2 months ago

          Thank you ❤️ I hope you and you’ll partner will enjoy the game and have fun time walking together!

  • RebekahWSD@lemmy.world
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    2 months ago

    Well, I’m trying! Thanks for allowing me in. I doubt my almost sedentary life is going to level fast!

    Is there a lemmy community for the game?