• Tumahab Nogard 🇲🇽@mstdn.games
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    18 days ago

    @OutofPrintArchive@mstdn.games

    Dude, remember when the whole, “making computer stuff in games” craze first started, and someone made a working calculator in game?

  • Pirky@lemmy.world
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    18 days ago

    Loved LBP back in the day. Played through the entire story, 100%-ing each level and bonus level to collect all the different skins and costumes. Going through the different DLC.
    And the best part were the online levels made by the community. One particularly popular mode were bomb drops. You’d go into a confined area that would drop bombs randomly on the map and you’d have to stay alive long enough to reach the bottom as the bombs slowly make the land harder to navigate.
    There were also a few maps that people managed to look a bit scary, which is an achievement for a game that looks as kid friendly as this.

    Edit: Another interesting idea were bonus levels that required between 2-4 players to complete. On one hand, it was cool there were levels designed that needed more than one person. But at the same time, if you didn’t have friends or online functionality, the rewards from those levels were nearly impossible to get.

    LBP2 was also pretty good, but I could tell a bit of the charm from the first was lost. Then I tried LBP3 on the PS4 but I couldn’t get in to it. I might have been too old at that point to enjoy it, or the formula changed enough that I couldn’t enjoy it enough.

    I’m gonna play this on RPCS3 this weekend for the nostalgia.

    • Out of Print Archive@mstdn.gamesOP
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      18 days ago

      @Pirky@lemmy.world

      The creativity at the time was something else wasn’t it?
      This made me think of Puppeteer again.
      Another one of those off the wall games that worked so much better than anyone was expecting.

      The LBP sequels, while still very fun, didn’t quite capture the same kind of magic for me either.
      Although I have to say that my favourite Media Molecule game is TearAway, especially on the Vita.