bOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 2 months agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10file-textcross-posted to: [email protected]
arrow-up11arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.combOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 2 months agomessage-square0fedilinkfile-textcross-posted to: [email protected]