The crucial bit:
The fix is applying a negative mipmap bias into the game when upscaling is enabled. Mipmaps are used to generate gradually decreasing resolution textures, often used as a way to scale textures the further away from the player’s view they land. It’s recommended to set a negative mipmap bias to “generate a better texture detail” with upscaling enabled, and that’s advice coming from AMD direct.
Yes, this mod simply follows AMD’s own recommendations for upscaling as listed on the FSR 2 GitHub page and applies that to Starfield. It’s a strange one, to say the least, as Bethesda partnered with AMD for Starfield, so you’d think would have all these technical details wrapped up. Of course, we don’t really know why this wasn’t set at the game’s launch.
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The game industry doesnt pay enough to get the good workers. Its honestly a terrible industry to go in unless you have passion for it.
And programming video games is really difficult most of the time compared to working on something like a point of sale system or API
Bad pay, permanent crunch, hateful / toxic fan base. Yeah. I love the idea of creating video games but the realities of it are unfortunately pretty terrible. I’d definitely not be tough skinned enough for that.
Yup. I’m in enterprise Dev because gamedev pays peanuts. I earn 4x what I would in game dev. It’s terrible.