- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
cross-posted from: https://lemmy.world/post/20776659
A quick, naive AI generated Purescript translation (quickly generated that probably doesn’t work but will help get me started later)
module Main where
import Prelude
import Effect (Effect)
import Effect.Aff (launchAff_)
import Effect.Aff.Timer (setInterval)
import Effect.DOM (window)
import Web.HTML (document)
import Web.HTML.Document (getElementById)
import Web.HTML.Element (Element, toElement)
import Web.HTML.HTMLCanvasElement (getContext2D, getCanvasElementById)
import Web.HTML.Canvas.Image (newImage, getWidth, getHeight, setSrc)
import Web.HTML.Canvas.CanvasRenderingContext2D (CanvasRenderingContext2D, drawImage)
import Web.HTML.Types (CanvasElement, Image)
import Web.DOM.Node.Types (Node)
foreign import requestAnimationFrame :: (Effect Unit -> Effect Unit) -> Effect Unit
-- Loads the image and begins the animation
startAnimation :: Effect Unit
startAnimation = do
img <- newImage
setSrc img "example1.jpg"
canvas <- getCanvasElementById "myCanvas"
context <- getContext2D canvas
-- We defer animation start until the image is loaded
imgOnLoad img (beginAnimation context img)
-- Sets the image `onload` handler, safely deferring canvas drawing until the image is ready
imgOnLoad :: Image -> Effect Unit -> Effect Unit
imgOnLoad img action = do
foreignOnload img action
foreign import foreignOnload :: Image -> Effect Unit -> Effect Unit
-- Initializes the animation loop
beginAnimation :: CanvasRenderingContext2D -> Image -> Effect Unit
beginAnimation context img = do
imageWidth <- getWidth img
imageHeight <- getHeight img
let row = imageHeight
requestAnimationFrame (animate context img row imageWidth imageHeight)
-- Animates drawing row by row
animate :: CanvasRenderingContext2D -> Image -> Int -> Int -> Int -> Effect Unit
animate context img row imageWidth imageHeight = do
drawImage context img 0 row imageWidth 1 0 0 imageWidth row
let nextRow = if row > 0 then row - 1 else imageHeight
requestAnimationFrame (animate context img nextRow imageWidth imageHeight)
main :: Effect Unit
main = do
startAnimation
module Main where import Prelude import Effect (Effect) import Effect.Aff (launchAff_) import Effect.Aff.Timer (setInterval) import Effect.DOM (window) import Web.HTML (document) import Web.HTML.Document (getElementById) import Web.HTML.Element (Element, toElement) import Web.HTML.HTMLCanvasElement (getContext2D, getCanvasElementById) import Web.HTML.Canvas.Image (newImage, getWidth, getHeight, setSrc) import Web.HTML.Canvas.CanvasRenderingContext2D (CanvasRenderingContext2D, drawImage) import Web.HTML.Types (CanvasElement, Image) import Web.DOM.Node.Types (Node) foreign import requestAnimationFrame :: (Effect Unit -> Effect Unit) -> Effect Unit -- Loads the image and begins the animation startAnimation :: Effect Unit startAnimation = do img <- newImage setSrc img "example1.jpg" canvas <- getCanvasElementById "myCanvas" context <- getContext2D canvas -- We defer animation start until the image is loaded imgOnLoad img (beginAnimation context img) -- Sets the image `onload` handler, safely deferring canvas drawing until the image is ready imgOnLoad :: Image -> Effect Unit -> Effect Unit imgOnLoad img action = do foreignOnload img action foreign import foreignOnload :: Image -> Effect Unit -> Effect Unit -- Initializes the animation loop beginAnimation :: CanvasRenderingContext2D -> Image -> Effect Unit beginAnimation context img = do imageWidth <- getWidth img imageHeight <- getHeight img let row = imageHeight requestAnimationFrame (animate context img row imageWidth imageHeight) -- Animates drawing row by row animate :: CanvasRenderingContext2D -> Image -> Int -> Int -> Int -> Effect Unit animate context img row imageWidth imageHeight = do drawImage context img 0 row imageWidth 1 0 0 imageWidth row let nextRow = if row > 0 then row - 1 else imageHeight requestAnimationFrame (animate context img nextRow imageWidth imageHeight) main :: Effect Unit main = do startAnimation
Not at my computer but I generated a rough chatGPT translation that I’m sure doesn’t compile to get me started later if I want to attempt this with the safety of Purescript.
Ps. Yes, I know Purescript generated by chatGPT generally sucks and is filled with hallucinations.
I’m guessing that somebody will manage to emulate the effect using a very stretched image and pure CSS
Be my guest. I felt like this community needed SOMETHING! :)
I like to try to emulate pure JS stuff with Purescript where possible.
Not me, I can barely center stuff…
Don’t get me started on how difficult CSS is with Purescript! I tend to just admit defeat eventually and throw tailwind into the project.