- cross-posted to:
- bevy@programming.dev
- opensource@lemmit.online
- cross-posted to:
- bevy@programming.dev
- opensource@lemmit.online
Bevy is a fun, cozy game engine to play with if you’re looking for something very flexible that implements some surprisingly advanced features. things I like:
- it’s all rust, which is an advantage for me and the chemical burns I have from handling the dialect of C++ a lot of older game engines used to be written in
- it implements a flexible entity component system, which I found pretty great for specifying game and rendering logic for things like roguelikes and simulations, where multiple game systems might interact in dynamic ways
- the API is very cozy and feels like querying an extremely fast database at times
- it’s a lot lower level than something like Unity or Godot, but you get some pretty advanced rendering features included
- the main developer seems to have a lot of industry experience and a solid roadmap
Bevy makes sense for my programming-damaged brain. I’m definitely not a gamedev, but I’ve been pretty productive when playing around with it. I’d also call out that it already has an ecosystem of plugins, with things like physics and tile engines, and you can use cargo, which is way better than using some weird storefront to get plugins.
absolutely! not to mention the pre-storefront dependency situation (just throw ‘em in a directory and hack on them til they work)
that makes me want to try starting another Bevy project! last time I tried, the plugin ecosystem was only getting started. I just wish I had better game ideas