Hi folks! We’re looking for people interested in algorithmic composition, designing synthesis or processing algorithms, creative coding, etc.

If that’s you, please join the community and introduce yourself.

  • DigitalAudio@sopuli.xyz
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    1 year ago

    Oh hey, I’m very much interested in this subject! I’ve done quite a bit of algorithmic composition on my own, I’ve also created and worked with real-time applications with PureData, Max, and have developed my own VSTs for personal use with Juce and C++.

    I know this community may stay really niche for a while, but I’ll be happy to contribute to it as much as possible.

  • Scientician@waveform.social
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    1 year ago

    Just saw this community on the trending panel… This is exactly what I’ve been looking for in Lemmy. My background with music is as a set drummer, I’ve played with keys and synths forever, but never learned anything worth bragging about, and I’ve played enough guitar to be a shitty guitar player. My current life situation makes playing in a band challenging, and at this point in my life I have higher priorities, so I’ve been playing with Max MSP to get my music itch scratched.

    My background is as a graphic designer. I have a bit of Javascript, and Python experience, but I’m not a programmer. I have soldered circuits together to make Atari Punk Consoles, and DIY kits, and I am very interested in creating physical drone machines and synths.

  • michaelgarydean@lemmy.world
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    1 year ago

    Hello! Michael here.

    I’m a Music Composer & Creative Coder. 
I create immersive sonic experiences for installation, performance, and virtual worlds. I tend to specialize in immersive, AR/XR, and audio-visual.

    I like Unreal Engine, Touchdesigner, Max for Live, Reaktor, Kontakt, Ableton, Reaper, Dorico… Lately, I’ve been working on interactive music in Unreal Engine and developing various methods for procedural scoring of string instruments.

    Website: https://michaelgarydean.com/

    Bandcamp: https://michaelgarydean.bandcamp.com/

    Instagram - https://www.instagram.com/michaelgarydean/

    Mastodon - https://mastodon.gamedev.place/@michaelgarydean

    YouTube - https://www.youtube.com/@michaelgarydean

  • ralbus@waveform.socialOPM
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    1 year ago

    I’m Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.

    I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn’t stick around.

    I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!

    Details about the engine:

    • the core is a directed signal graph
      • allows feedback loops without breaking acyclicity
      • type level IO matching: intellisense/compiler enforcement for connecting nodes
      • IO types can be anything, doesn’t have to be audio
    • compiles as a static library with CMake
    • test suite with GTest
    • Audio output with PortAudio
    • .wav output with Libwave
    • MIDI input with RtMidi (kind of buggy)

    So far I have used to the engine to build a few GUI-less tools:

    • wavetable oscillator with stereo detune
    • NxOsc - N oscillator subtractive synth
    • data and target agnostic step sequencer
    • Filters and EQs
    • Various envelopes: ADSR, automation clip

    I am re-inventing the wheel with a lot of this, but it’s helped me understand how to invent wheels which is pretty cool.