copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 year agoWhy "Roll under" Ability checks really are the best of checksmythlands-erce.blogspot.comexternal-linkmessage-square11fedilinkarrow-up139arrow-down13
arrow-up136arrow-down1external-linkWhy "Roll under" Ability checks really are the best of checksmythlands-erce.blogspot.comcopacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 year agomessage-square11fedilink
minus-squarereversebananimals@lemmy.worldlinkfedilinkarrow-up1·1 year agoMost roll under percentile systems like GURPs / Call of Cthulhu have the concept of difficulty. In those two systems, the GM can call the check “regular”, “hard”, or “extreme”. On a hard check, you must roll under 1/2 your skill. On an extreme check, you must roll under 1/5 your skill.
Most roll under percentile systems like GURPs / Call of Cthulhu have the concept of difficulty.
In those two systems, the GM can call the check “regular”, “hard”, or “extreme”.
On a hard check, you must roll under 1/2 your skill. On an extreme check, you must roll under 1/5 your skill.