L4sBot@lemmy.worldMB to Technology@lemmy.worldEnglish · 11 months ago2023 was the year that GPUs stood stillarstechnica.comexternal-linkmessage-square96fedilinkarrow-up1314arrow-down18file-textcross-posted to: gadgets@lemmit.onlinehackernews@lemmy.smeargle.fanshackernews@derp.footechnology@lemmit.online
arrow-up1306arrow-down1external-link2023 was the year that GPUs stood stillarstechnica.comL4sBot@lemmy.worldMB to Technology@lemmy.worldEnglish · 11 months agomessage-square96fedilinkfile-textcross-posted to: gadgets@lemmit.onlinehackernews@lemmy.smeargle.fanshackernews@derp.footechnology@lemmit.online
2023 was the year that GPUs stood still::A new GPU generation did very little to change the speed you get for your money.
minus-squareEncrypt-Keeper@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-211 months agoGenerally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
minus-squareanlumo@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoWell, that will get harder and harder to achieve, since CPUs are getting more cores, they aren’t getting much faster these days.
Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
Well, that will get harder and harder to achieve, since CPUs are getting more cores, they aren’t getting much faster these days.