For the uninitiated: XIM is a tool used to play console shooters with a mouse and keyboard and fake them as controllers, essentially giving them an unfair advantage in competitive shooters on console.

Ubisoft implemented a super effective way to counter XIM called “Mousetrap” a while ago. It slowly adds more and more input delay if you’re playing with a XIM and tons of people have been sharing clips of players clearly trying to use it and having a 200ms+ delay in their actions and playing like they’re drunk. It’s quite funny.

  • Maple@lemmy.world
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    1 year ago

    Is it really an unfair advantage now that crossplay exists? Like, I get it for the people who have it turned off, but it doesn’t seem so bad when you consider that feature now. Plus when we look at fighting games, we don’t say that fightsticks are cheating, or hit boxes. It seems more like Ubi is limiting ways to play instead. Plus, what kind of effect is it having on the accessibility of the game?

    For clarity I don’t have any opinion one way or the other, I’ve always played on PC. Just curious about these different aspects.

    • simple@lemm.eeOP
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      1 year ago

      Yes, it’s still unfair. Ranked on consoles has crossplay disabled since aiming with a mouse is much more accurate than a stick, I wouldn’t really compare it to fightsticks since they’re not that different from controllers. In terms of accessibility, they specifically targeted mouse emulators. Other accessibility controllers still work.

  • MrSpArkle@lemmy.ca
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    1 year ago

    That’s a lot of effort. Why not just add native mouse support. Those who want to compete can stay competitive or drop in rank.

    The twist here is that the last game I played with mouse and gamepad support on a console was dominated by gamepad players since mouse users didn’t get aim assist.

    • simple@lemm.eeOP
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      1 year ago

      R6 doesn’t have aim assist on console. Having mouse support would put everyone else at a disadvantage.