Capture the Conduit Rework

Capture the Conduit has been reworked. Conduit facilities are now “hybrid” style facilities where repositories are activated by Conduits, at which point they become capture points. Attackers must hold these capture points in order to capture the facility in a similar manner to other facilities. Bringing additional flags to a captured repository provides large amounts of capture progress and will greatly speed up capture times. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits.

How the new system will work:

Capture the Conduit facilities are captured via the traditional method of holding activated repositories (capture points) until the attacker captures the facility.
Repositories are activated by bringing conduits to them.
An activated repository behaves like a normal capture point until the base is captured, or the point is recaptured and deactivated.
Bringing additional flags to an owned active repository will grant a large amount of facility capture progress, roughly equivalent to owning that point for a minute.
Conduits themselves will behave the same, and be subject to the same rules and restrictions as they were previously.

Based on feedback from the Public Test Server the capture time was dramatically lowered, especially with the capture of additional flags, which now have a significant impact of capture progress. This should make attacking and capturing a facility easier than it was and also draw some attention towards the flag while a capture is still in progress. That being said, the public test was somewhat limited so we will be making further adjustments as the new system is put through its paces by more players at a higher concurrency.

For a full account of why these changes were made and our though process behind them please see the November 2023 Development Update. Facilities

As part of the playtest, we are reviewed all 22 of the Conduit facilities. Facilities that remained Conduit bases had updates made to their repository, conduit, and spawn point locations. Other minor adjustments were also made where needed.

Several facility types were also reverted to previous facility types, listed below. Esamir The Traverse Reverted to 1 Capture Point Mattherson’s Triumph Reverted to 3 Capture Points Baldur Amp Station Reverted to 3 Capture Points Spiral Oasis Reverted to Construction Outpost Indar J908 Impact Site Reverted to 3 Capture Points Indar Excavation Site Reverted to 3 Capture Points Amerish The Bastion Reverted to 3 Capture Points Splitpeak Pass Reverted to 3 Capture Points West Pass Watchtower Reverted to 3 Capture Points Hossin Fort Drexler Reverted to 3 Capture Points Hunter’s Blind Reverted to 1 Capture Point Known Issues

The UI still isn’t complete and is being actively worked on. The UI should still be functional, but not provide all of the desired information to players for different configurations of the state of the facility. We felt that given the need for the update that releasing with the current UI issues would still be a net positive as opposed to waiting until all of the UI work was fully complete. Lunar New Year

It is the year of the Dragon, for this Lunar New Year the following bundle will be on sale starting February 10th.

Dragon Helmet
Year of the Dragon Outfit Decal
Dragon Profile Banner
Golden Lunar Banner Frame
1 Day XP Boost

Previous Lunar New Year bundles are also returning to the store for a limited time. Bug Fixes

The the NS-357 "Endeavor" Underboss has had its sights zeroed, removing a vertical misalignment
A hole in the terrain near Snowshear Watchtower has been filled by the Auraxus parks department
A gap in the water surface at Ixtab Water Purification is no longer dividing by zero
Underwater firing sounds for the VE-LR "Obelisk", NS-61 Ravenous, NS-44L Ravenous have been fixed
NSO weapons VFX/ SFX shells should now properly appear when using the silencer
NSO weapons have had their "no ammo" audio indications sounds fixed
The AMR-66, HSR-1, NS-11 series have had their silencer delays fixed
Fixed the issue when the trigger is spammed with the C-4 detonator, every other press plays no audio 
Fixed Infinite flight exploit via light assault Icarus Jump fix

from the ps2 website

and the steam version

  • FlihpFlorp@lemm.eeOP
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    6 months ago

    I for one am kind of excited for this CTF change, because I’m sure I speak for many (not all) when I say CTF definitely have room for improvement.

    With this change I am optimistic now that we can capture bases normally if or do CTF as a secondary objective and not having your progress reset by an ambusher LA. Or if you’re on defense hopefully that CTF stagnation doesn’t happen where the attackers have the one repository room locked down causing a stalemate.