Hey all,
Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand…
TIA
You could look up the DnD 5e rules for Sorcerer, it’s made the same way.
Sorcerers have known spells which are all the spells they can cast, and they can cast them with spell slots. It takes a level 2 spell slot to cast a level 2 spell, but a level 1 spell can be cast with a level 1 or level 2 spell slot.
Sorcerers don’t prepare spells, they just know them, but they can swap one out at level up, plus they learn more with level ups.
Sorcery points are used for metamagic, which allows you to modify spells depending on what the metamagic is.
I haven’t played sorcerer in BG3 do I’m not sure if they add or change anything from base 5e, but checking the 5e info should be a start.
Thanks, this sounds pretty much how it is in the game.
I think my problem is with understanding the swapping at level up. As I was (trying) to describe in my other comment, during level up I learned a new spell “x”. Then I was trying to swap in spell “y” without “forgetting” another spell first, because the game let me do this. I thought that I gained a new spell slot so that’s why I didnt have to forget another spell, but after level up, spell “y” wasn’t available.
You get to do two things,
I’m also not a D&D player so the rules were new to me as well, but yes you need to forget a spell to learn a new one.
Then you can’t use it but next time you level up you can re learn it (forgetting another one) or I believe also learning it as the new spell.
When you level up, you gain new spells and have the option of switching out an old spell. Some level 1 spells like sleep are great at low levels but become obsolete later on, so you may consider a different level 1 spell with more utility later in the game.