Same, I’m curious how the Deflect Shield properties differ from YRC. It looks like it lets the attack string continue but pushes back far enough that the next move can whiff?
I just realized it costs 50% burst rather than tension which seems interesting. I think this is the first game where you can spend burst gauge on anything other than burst?
Same, I’m curious how the Deflect Shield properties differ from YRC. It looks like it lets the attack string continue but pushes back far enough that the next move can whiff?
I just realized it costs 50% burst rather than tension which seems interesting. I think this is the first game where you can spend burst gauge on anything other than burst?
You can spend burst to power up a super in Rev2.
Ah, sure enough! Thank you.