I know it’s long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.
I know it’s long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.
TotK is fairly light on plot, which is fine, since it has to be able to be told non-linearly or missed entirely due to the open world. It is how it is, we aren’t here for the plot.
On major plot spoilers:
I was a bit annoyed not by the happy ending (I knew Nintendo was not going to have the balls for it), but by the fact that Zelda is doing a massive self-sacrifice yet again so Link can faff around shooting Koroks into space.
It’s not a huge issue, just something that irked me a little. Like, twice in a row?
I was excited by the early trailer speculations that Zelda might be playable in this game, but we’ve always got to rescue the princess.
I did enjoy the ending despite my complaints, and TotK is clearly GOTY despite how deeply I love FFXVI.