• FuglyDuck@lemmy.world
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    9 months ago

    Technically speaking….

    They’re both floating. One’s just… upside down,

    This is actually cool, but can the project be applied to other models?

    • p1mrx@sh.itjust.worksOP
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      9 months ago

      The technique can be applied to other models: Use PrusaSlicer’s ‘cut’ feature to break the model into parts, and tweak the settings (mainly infill and perimeters) to give each part the desired density.

        • p1mrx@sh.itjust.worksOP
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          9 months ago

          What exactly are your modifiers modifying?

          Edit: oh, I see. A modifier lets you draw shapes onto the model instead of cutting planes only. That does seem like an easier approach.

      • FuglyDuck@lemmy.world
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        9 months ago

        yeah… but I wanna hit a button and see it go…

        (I mean, I do understand how incredibly hard and difficult that could be. which is kind of why I asked. I’d be very curious about how you implemented that process.)

        • p1mrx@sh.itjust.worksOP
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          9 months ago

          It’s not rocket surgery. Boats need more weight at the bottom than the top. If you put it in water and it leans, shift some weight in the other direction.

          PrusaSlicer has a ‘center of gravity’ indicator that removes at least some of the guesswork.