Hey Folks, thank for all the well-wishes last week!
I’m back home now and slowly starting up work on Shattered Pixel Dungeon again. Here’s an early look at one streamlining change I’m making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.
One of the points of removing catalysts here is to try and streamline things and overall reduce the complexity burden on higher-end alchemy. Replacing catalysts with separate resource systems wouldn’t accomplish this.