It’s the event where you find an injured adventurer and two of their companions. They want you to protect them from the waves of enemies but they get melted within the first 10 seconds or so no matter how much I clear the waves. I’m lvl 56 playing T3 and I’m using a melee rogue with really good AoE damage.
Is there a trick to luring the enemies away from the survivors and towards me?
You must log in or # to comment.
It really only gets worse as time goes on. It’s like the NPC level is static and they get one shot, but the monsters scale up and up. I only do the events because of the density for XP.
Thats the real reward, the resplendent would just be a bonus if you got it.