Especially on rescue missions. Two examples that come to mind are The Witcher 2 and Fallout 3 (spoilers ahead).


I’ve been playing the Witcher 2 and Saskia was just poisoned. So far Ive had a beer with the guys and banged an elf I saved in the first chapter; before even leaving Vergen’s walls. I chuckled at the thought of Philippa Eilhart asking what took me so long.

Fallout 3 is another prime example. Explaining to my dad that I was too busy being abducted by aliens and tracking down Nuka Cola Quantum for a museum to rescue him.

Are there any games where NPCs shame the player for taking on too many side quests?

  • swayevenly@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    8 months ago

    Disco Elysium. Explaining to Klassje why you spent a week taking drugs and getting drunk before taking the dead body down from the tree.

    Everything about that is actually sad.

  • badcommandorfilename@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    I think in mass effect 2 the number of missions you do between personal quests affects the possible outcomes. Sometimes a character will send you a mail and be like: I just heard it’s too late, we didn’t get there in time.

    • legofreak@feddit.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      From memory:

      • In ME1 Liara has different voice lines, depending on when you decide to recruit her.
      • In ME2 if you wait too long before the final mission, (most of) your crew dies which will affect the story of the last game.
      • In ME2 you have to talk to your crew regularly to get them to unlock special options or abilities.
      • Talk to Conrad Verner all the time in 1 and 2 and you’ll get a reward in 3.