Critical Role plays Daggerheart VoD

Matt - Dungeon Master
Taliesin - Sir Danté Terrapin, Call of the Brave warrior (Wildborne galapa)
Sam - Pango Small, Stalwart guardian (Underborne giant)
Liam - Xarlo Grandall, Divine Wielder seraph (Wanderborne simiah)
Laura - Sweetpea Betabean, Nightwalker rogue (Seaborne fungril)
Ashley - Oppenheimer “Oppie” Betabean, Primal Origin sorcerer (Seaborne ribbet)
Travis - Kexon Peros, School of War wizard (Loreborne faerie)
Marisha - Bunnie, Troubadour bard (Ridgeborne faun)

Runtime Break start
4h 34m 2h 6m

Title TBA (The Menagerie of the Grimwardens of Lochspire?)

Welcome, one and all, to the realm of Lochspire, a rolling collection of winding land masses that tumble from the mountains of creation into the surrounding seas that coil between the broken expanse of grassy hills, rocky crags, and mysterious overgrowth, from the length of the Builder’s Bridge to the distant ruins of Nicks.
Here beneath the Hallows above, mortals mingle with a great many relics and ruins of ages long past, now left to crumble beneath ambition and progress.
Here, the echoes of traumatic wars linger and unhealing scars that stretch the land while remnants of vibrant and magical beings dance between the sunbeams and ancient places of thrumming power.
Here, the common folk seek revelry and purpose in a world that churns in a constant state of change.
Fortune and glory ever call to many, and life in Lochspire is rarely dull for those with an eye for opportunity and an eagerness to walk beyond what is comfortable. Even so, older and crueler wills lurk within the depth of every shadow and in the twisted heart of every city, even within the most sacred of natural places.
It is here where our story begins.
In the late afternoon of a late summer day, within a moss-dappled cabin, nestled within the outskirts of the divine timberland known as the Emerald Sky, home to the will of Ondra, goddess of the wild and wooded places.
Here among the ever-climbing perimeter trees, within the home of the retired war hero Everett Cole, a troop of journeyman adventurers, bonded through circumstance, finish their last meal before trekking into the ominous deep of the Emerald Sky. As we come into the late afternoon golds and greens of the forest, past the moss and dust-covered exterior window, we see the warmly lit interior of the humble cabin, flames crackling in the nearby fireplace.

Alternate Frontend VoD

  • Lladra@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    7 months ago

    I really enjoyed this. Losing the initiative system really improved the flow of the game. I would watch Critical Role doing a full campaign in Daggerheart.

    • Ultragramps@lemmy.blahaj.zoneOPM
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      Agreed. This system fits with the group’s improv talents (the ‘yes and’ format, etc) and comfortable coordination they already have. It kinda reminds me of my dream of getting Wayne Brady at the CR table. Hell, I’d be happy seeing him at D20, or any other table. He was on a Dropout (D20 production company) gameshow recently and sweatergad, I thought my dreams were comin’ true, doncha know.