Render on the left, real product photos on the right. (clay render and wireframe in comments)

  • penquin@lemm.ee
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    8 months ago

    You made that with Blender? Wow. I have blender on my desktop and I have no idea how to use it. I’ve been putting off learning it for a couple of months now. Is it difficult?

    • Obituarykidney@lemmy.worldOP
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      8 months ago

      The UI can be a bitch to wrap your head around, a lot of things are only accessable through 3-4 button shortcuts or you have to know the exact name of what tool you want to use to search for it. I still google keybinds and tool names after using blender for a couple years.

      Other than that, once you get used to it and learn the basic/regularly used tool shortcuts it’s pretty great. Tons of freedom and there’s a tool for everything with loads of free tutorials.

      • penquin@lemm.ee
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        8 months ago

        Awesome, thank you so much. I write C# and wanted to learn blender to “make” a game with my son. I know it would be a massive project, but just wanted to have fun with my boy since he loves this stuff, too.

        • KrokanteBamischijf@feddit.nl
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          8 months ago

          Blender can help with lots of aspects in the game development workflow.

          From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.

          If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.

          There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.

          Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.

    • olutukko@lemmy.world
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      8 months ago

      Yes you really should try it! It’s super fun to 3d model different stuff and with blender you can do almost anything if you just put the time in learning.

      My advice is to ignore the fact that it’s a huge program and just focus on one thing at a time because the amount of different tools and possibilitiess can be quite overwhelming.

      Also when you start modeling something try to make the general shape of that object and slowly add more vertexes (corner points) trying to get it resemeble the thing you want to make as much as you can. I can’t keep track on how many times I have tried to do some finer details too early and ended up with a vertex mess that doesnt look good and is horrible to work with. (Imagine trying to draw a vector triangle with 3 corner points vs 50 corner points)

      Also really spend some time to learn how to good topology at start so if you want to animate you objects it’s way easier (topology is basically the structure of corner point and lines)

      But most importantly just have fun and don’t worry too much about theory

    • blackbelt352@lemmy.world
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      8 months ago

      It takes some time to get into it. It’s a surprisingly huge program that does so many things.

      I highly recommend the Donut Tutorial from Blender Guru. His series takes you from step 0, you have literally nothing Blender on your computer to making a quite realistic looking donut model by the end. Personally even as someone who’s spent 8+ years in Blender, each time he’s remade the series for new major Blender versions, I learn something new.

      • penquin@lemm.ee
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        8 months ago

        Awesome, thank you so much for the recommendation. Subbed to his channel and I’ll be checking it out pretty soon.