- cross-posted to:
- magictcg@lemmit.online
- spoilers@mtgzone.com
- cross-posted to:
- magictcg@lemmit.online
- spoilers@mtgzone.com
Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
- A new batch of five related creature types
- A card capable of returning three different card types from the graveyard to the battlefield
- A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
- Dual lands with a land subtype that has never been on dual lands before
- A new modal mechanic that introduces something different to think about
- A card that can swap/exchange control of up to three different card types
- A new creature token that has an ability no creature token has ever had before
- A typal card for Skeletons and Zombies
- Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, / Blue Ox
- Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica
Next, here are some rules text that will be showing up on cards:
- “Then repeat this process X more times.”
- “if it wasn’t cast or no mana was spent to cast it.”
- “Plotting cards from your hand costs {2} less.”
- “You can’t cast this spell during your first, second, or third turns of the game.”
- “That card gains flashback {0}”
- “Target creature becomes a white Rabbit with a base power and toughness 0/1.”
- “When you win that flip, copy that spell.”
- “If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
- “you get that many additional upkeep steps after this phase.”
- “Oxen you control have double strike.”
Here are some creature type lines from the set:
- Creature – Armadillo
- Creature – Shark Rogue
- Creature – Plant Bard
- Creature – Coyote
- Creature – Homarid Mercenary
- Creature – Rhino Brawler
- Creature – Ox Angel
- Creature – Porcupine Mount
- Legendary Creature – Kor Advisor
- Legendary Creature – Giant Scout
Finally, here are some names in the set:
- Claim Jumper
- Form a Posse
- Gold Rush
- Great Train Heist
- High Noon
- Quick Draw
- Reach for the Sky
- Resilient Roadrunner
- Shoot the Sheriff
- This Town Ain’t Big Enough
Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.
Fevered Visions triggers on end step, but could still be interesting in a deck trying to win with Stormfist Crusader. It would probably need to run a lot of burn and kill pretty fast though since you’d be helping your opponent to draw cards.
Yeah, Visions is just there as a combo piece, to deal some damage. Maybe not the most effective 3 drop though.