• GolGolarion@pathfinder.social
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    1 year ago

    After the horrors of 3.5e/PF1e, I just can’t go back to another Human PC. Every PC was a human, because they were the only ones who got another flexible feat slot, and there were a LOT of feat taxes.

    • Ahdok@ttrpg.networkOP
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      1 year ago

      My approach to that kind of thing was always to just use the statblock I wanted, and re-skin it to the lineage I wanted.

    • ryven@lemmy.dbzer0.com
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      1 year ago

      Isn’t this still a thing? Almost every character I’ve played in 5e who wasn’t a human would have been mechanically stronger as a Variant Human (or a Custom Lineage with the feat option) than as whatever they were.

  • microwavedraptin@ttrpg.network
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    1 year ago

    There’s two types of goblins — mindless gremlins who want nothing more than to gut you like a fish, and halflings with green skin.

  • Graycliff@ttrpg.network
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    1 year ago

    I’ve actually never played a goblin. Although I might, if my one player follows through on his threat to run Pathfinder 2–I already have a Goblin Paladin of Calistria statted up.

  • sammytheman666@ttrpg.network
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    1 year ago

    I play a human 7 days a week, almost every hour of the day and night, except when I play dnd. I like to be someone that isn’t like me from time to time :)

    • Ahdok@ttrpg.networkOP
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      1 year ago

      Drawing art of my campaigns was how I actually got into drawing - it’s never too late to start.

        • Ahdok@ttrpg.networkOP
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          1 year ago

          I found DnD was a phenomenal vehicle for learning to draw. In the early days when you start drawing, the most important things to progress are (in approximate order of importance)

          1. To draw a lot.
          2. To draw regularly.
          3. To spend time looking at art you like, to study it - so you can try and work on making your art more like it.
          4. To have friends look at your work and give you constructive feedback.

          One of the hardest things with drawing a lot, and regularly, is having inspiration for material for “things to draw” - and DnD provides this in spades - regular new events that make for dynamic imagery that you can try to capture week-on-week… as well as a group of invested friends who want to look at your art.

          When I started playing 4e, I started drawing pictures of the characters each week, and we went from this:

          To this, in about a year:

          • yellow_fishtail@lemmy.world
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            1 year ago

            This is the most effort someone has bothered to put in to show me something in a long, long time. Thank you. I’ll do my best.

  • TheSpookiestUser@lemmy.world
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    1 year ago

    My first character ever was a goblin wizard (part of the Izzet league in the Ravnica setting). I’ve had a soft spot for goblins ever since.

    EDIT: and yes my familiar was a rat how did you know -

  • ryven@lemmy.dbzer0.com
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    1 year ago

    Recently I have been working on improving my human-to-nonhuman character ratio by playing characters that are at least half human. In my last campaign I was a centaur druid, and in the current one I’m a merfolk cleric/sorcerer!

  • neptune@dmv.social
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    1 year ago

    I have never played a goblin either. Bonus to DEX and to CON? Pretty cool. I guess the disengage feature would be redundant with a rogue however.

    Might have to make a cheeky goblin ranger or druid someday.

    • Ahdok@ttrpg.networkOP
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      1 year ago

      Honestly, the kit is great for every class other than rogue, although it’s especially good for ranged classes that want to back away from enemies.

      Anyone following my posts here has figured out by now that I have a goblin cleric… It’s exceptionally nice, especially at low levels, to be able to disengage as a bonus action, walk 30ft then use a touch range heal or buff spell. (Not to mention being able to walk through large enemy spaces)