Time for Kobold PCs to show their… quality.
Deekin represent
Not gonna lie, I’m a little sad I can’t play a kobold paladin in BGIII.
I’m very much looking forward to race and class mods. I want to be a bugbear and fuck a bear
A bugbear buggers a bear.
Deekin is best boi
Look, if I wanted to play human I’d just go outside
Right? I’m already forced to be a human every single day. I don’t need more of that.
I will not stand for this anti goblin propaganda >:(
She just like me fr
He can kick ass though. Especially when threatened with Shion’s cooking.
I can’t believe Laura Bailey’s done this.
After the horrors of 3.5e/PF1e, I just can’t go back to another Human PC. Every PC was a human, because they were the only ones who got another flexible feat slot, and there were a LOT of feat taxes.
My approach to that kind of thing was always to just use the statblock I wanted, and re-skin it to the lineage I wanted.
Isn’t this still a thing? Almost every character I’ve played in 5e who wasn’t a human would have been mechanically stronger as a Variant Human (or a Custom Lineage with the feat option) than as whatever they were.
The trick is that I dont play d&d 5e, eheheh
There’s two types of goblins — mindless gremlins who want nothing more than to gut you like a fish, and halflings with green skin.
I’ve actually never played a goblin. Although I might, if my one player follows through on his threat to run Pathfinder 2–I already have a Goblin Paladin of Calistria statted up.
I play a human 7 days a week, almost every hour of the day and night, except when I play dnd. I like to be someone that isn’t like me from time to time :)
I will only play dnd anymore if I can play goblin.
I wish any of my players would make art of my game, but no one has really bothered in my DM career :(
Drawing art of my campaigns was how I actually got into drawing - it’s never too late to start.
That’s true! I am actually starting like that, since shitty drawings are better than nothing here!
I found DnD was a phenomenal vehicle for learning to draw. In the early days when you start drawing, the most important things to progress are (in approximate order of importance)
- To draw a lot.
- To draw regularly.
- To spend time looking at art you like, to study it - so you can try and work on making your art more like it.
- To have friends look at your work and give you constructive feedback.
One of the hardest things with drawing a lot, and regularly, is having inspiration for material for “things to draw” - and DnD provides this in spades - regular new events that make for dynamic imagery that you can try to capture week-on-week… as well as a group of invested friends who want to look at your art.
When I started playing 4e, I started drawing pictures of the characters each week, and we went from this:
To this, in about a year:
This is the most effort someone has bothered to put in to show me something in a long, long time. Thank you. I’ll do my best.
The salt is strong with this one.
Irony, more like. OP is proud of her Goblin PC!
Exactly! And I saved that one for sharing!
My first character ever was a goblin wizard (part of the Izzet league in the Ravnica setting). I’ve had a soft spot for goblins ever since.
EDIT: and yes my familiar was a rat how did you know -
Recently I have been working on improving my human-to-nonhuman character ratio by playing characters that are at least half human. In my last campaign I was a centaur druid, and in the current one I’m a merfolk cleric/sorcerer!
I have never played a goblin either. Bonus to DEX and to CON? Pretty cool. I guess the disengage feature would be redundant with a rogue however.
Might have to make a cheeky goblin ranger or druid someday.
Honestly, the kit is great for every class other than rogue, although it’s especially good for ranged classes that want to back away from enemies.
Anyone following my posts here has figured out by now that I have a goblin cleric… It’s exceptionally nice, especially at low levels, to be able to disengage as a bonus action, walk 30ft then use a touch range heal or buff spell. (Not to mention being able to walk through large enemy spaces)