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The original was posted on /r/osr by /u/ShadowPlay246 on 2024-04-09 08:21:07.
As it says on the tin. What do you think of games that have static hit point maximums like The One Ring and Dungeon World. I’m thinking about maybe having static HP as a way of avoiding power-creep, along with being able to add the Endurance mechanic from the One Ring. That being said, I wanted to know what y’all thought of static HP in general when compared to the traditional increasing HP.
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