Without mods, Bethesda’s games would not have been so consistently played since:
2011 for Skyrim’s FIRST release
2014 for Fallout 4’s FIRST release
Saying that mods aren’t important, is actually kind of weird. Without those mods keeping the games afloat through the internet ether, they would not be AS popular as they are today.
People STILL play Fallout 3 and New Vegas TO THIS DAY, because of mods that LITERALLY allow the game to be played as crash free as possible.
From that context, I would assume mods are pretty damn important for these games.
I am literally replaying Fallout 4 right now without any mods and the game works great.
I also played Skyrim with mods that were installed in correct order and everything by the book and mods that were supposed to fix bugs actually instroduced game-breaking bugs which I haven’t encountered playing vanilla game.
Yeah, it’s great there are mods and you can adjust some parts of the game to your liking but attributing the success of those games to mods is misplaced. People keep playing them simply because they are great games and mods support it’s an added bonus. You’ve got other older great games that people still play even though they don’t support mods (The Witcher 3 as a similar example from the top of my head from around the same period as FO4).
I’m glad you can play Fallout 4 without mods. I really just use mods that make the experience better than vanilla such as:
The AWFUL dialogue options they did for Fallout 4
The bad voice acting for my character
The lack of options for character creation
The lack of diversity between characters and the armor/guns they use
And any cool clothing/armor/weapon mods I would like to use or add to my companions
OH and changes to the AI for the companions and enemies to make them just a wee bit better than just standing there in the open like a fool
The Witcher 3 has had plenty of very good mods, though. And modding is so important to people that CDPR is releasing a whole ass modding kit, so…
That is true, but it is also true that the script extender (and that is all that broke) is literally hacking and forcing it’s code into the game. And modern code and compiler is built to resist such attacks, if only by randomizing the needed jump addresses with every compilation.
All changes to the exe will break script extender, there is nothing that can change that. Well nothing but, maybe, a official deep plugin API for the exe and it is very unlikely that Bethesda will provide something like that.
Without mods, Bethesda’s games would not have been so consistently played since:
2011 for Skyrim’s FIRST release
2014 for Fallout 4’s FIRST release
Saying that mods aren’t important, is actually kind of weird. Without those mods keeping the games afloat through the internet ether, they would not be AS popular as they are today.
People STILL play Fallout 3 and New Vegas TO THIS DAY, because of mods that LITERALLY allow the game to be played as crash free as possible.
From that context, I would assume mods are pretty damn important for these games.
I am literally replaying Fallout 4 right now without any mods and the game works great.
I also played Skyrim with mods that were installed in correct order and everything by the book and mods that were supposed to fix bugs actually instroduced game-breaking bugs which I haven’t encountered playing vanilla game.
Yeah, it’s great there are mods and you can adjust some parts of the game to your liking but attributing the success of those games to mods is misplaced. People keep playing them simply because they are great games and mods support it’s an added bonus. You’ve got other older great games that people still play even though they don’t support mods (The Witcher 3 as a similar example from the top of my head from around the same period as FO4).
I’m glad you can play Fallout 4 without mods. I really just use mods that make the experience better than vanilla such as:
The AWFUL dialogue options they did for Fallout 4
The bad voice acting for my character
The lack of options for character creation
The lack of diversity between characters and the armor/guns they use And any cool clothing/armor/weapon mods I would like to use or add to my companions
OH and changes to the AI for the companions and enemies to make them just a wee bit better than just standing there in the open like a fool
The Witcher 3 has had plenty of very good mods, though. And modding is so important to people that CDPR is releasing a whole ass modding kit, so…
Yeah, they are releasing it now but you cannot attribute The Witcher 3’s success to mods.
Definitely not, no. It was a high quality product to begin with, so mods weren’t as needed/wanted.
Ehhhh…
That is true, but it is also true that the script extender (and that is all that broke) is literally hacking and forcing it’s code into the game. And modern code and compiler is built to resist such attacks, if only by randomizing the needed jump addresses with every compilation.
All changes to the exe will break script extender, there is nothing that can change that. Well nothing but, maybe, a official deep plugin API for the exe and it is very unlikely that Bethesda will provide something like that.