There’s way too much to go over in here. I’ll try to hit the big points:

  • Stasis gets a new keyword. Frost Armor. Lots of reworks and new fragments to support it.
    • Some exotics will generate Frost Armor. Icefall mantle is not one of them somehow…
  • Well of Radiance is getting a nerf to reduce it’s healing factor and a buff to allow Radiance outside the well when you leave it.
    • Healing in Well is the same as Restoration x2
    • Radiance lasts for 8 sec when leaving the well.
  • Ward of Dawn is getting it’s oversheild functionality changed so you can’t stack it up with a barricade. Weapons of light is moved to Helm of Saint-14
  • Super cooldowns in PVP are being adjusted so that Well and Ward don’t charge faster than other supers.
  • Changes to all Light Subclasses but nothing crazy in either direction.
  • Strand gets some more major changes:
    • Hunter:
    • Hunter Ensnaring Slam is now a cylinder instead of a sphere. Allows you to jump away in PVP.
    • Melee throw does less damage
    • Warlock:
      • Perched Threadlings can now be generated from any strand damage including other threadlings.
    • Titan:
      • Banner of War max timer down to 24 seconds
      • Diminishing returns for melee with Synthoceps and Wormgod.
  • dinckel@lemmy.world
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    6 months ago

    Always happy to see healthy balance. Stasis and arc hunters got a nice boost. The well and bubble changes are welcome too. Looks like HoS14 is going to be competitive for defensive loadouts again