There’s way too much to go over in here. I’ll try to hit the big points:
- Stasis gets a new keyword. Frost Armor. Lots of reworks and new fragments to support it.
- Some exotics will generate Frost Armor. Icefall mantle is not one of them somehow…
- Well of Radiance is getting a nerf to reduce it’s healing factor and a buff to allow Radiance outside the well when you leave it.
- Healing in Well is the same as Restoration x2
- Radiance lasts for 8 sec when leaving the well.
- Ward of Dawn is getting it’s oversheild functionality changed so you can’t stack it up with a barricade. Weapons of light is moved to Helm of Saint-14
- Super cooldowns in PVP are being adjusted so that Well and Ward don’t charge faster than other supers.
- Changes to all Light Subclasses but nothing crazy in either direction.
- Strand gets some more major changes:
- Hunter:
- Hunter Ensnaring Slam is now a cylinder instead of a sphere. Allows you to jump away in PVP.
- Melee throw does less damage
- Warlock:
- Perched Threadlings can now be generated from any strand damage including other threadlings.
- Titan:
- Banner of War max timer down to 24 seconds
- Diminishing returns for melee with Synthoceps and Wormgod.
Always happy to see healthy balance. Stasis and arc hunters got a nice boost. The well and bubble changes are welcome too. Looks like HoS14 is going to be competitive for defensive loadouts again