• rtxn@lemmy.world
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    1 month ago

    Realtime full-body jiggle physics using cloth simulation on a low-poly proxy mesh with adjustable stiffness, combined with local proximity-based displacement on the high-poly model. I’ve done something similar in Blender and it’s pretty damn simple.

      • rtxn@lemmy.world
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        20 days ago

        Here and in its discord server. Their cum viscous fluid simulation research efforts are especially admirable.