nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoValorant on PS5 won’t support gyro aiming, to ensure Xbox players aren’t at a disadvantagewww.videogameschronicle.comexternal-linkmessage-square24fedilinkarrow-up192arrow-down14cross-posted to: [email protected]
arrow-up188arrow-down1external-linkValorant on PS5 won’t support gyro aiming, to ensure Xbox players aren’t at a disadvantagewww.videogameschronicle.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square24fedilinkcross-posted to: [email protected]
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up5·5 months agoIt’s superior if you have the option to adjust the sensitivity. In most games that don’t have a sensitivity setting, it’s way too sensitive, so unless you can hold your hands perfectly still your aim is gonna be fucked.
minus-squarepriapus@sh.itjust.workslinkfedilinkEnglisharrow-up3·5 months agoThat does make sense. I’ve mainly used gyro on PC, where Steam Input lets you change the sensitivity per game.
It’s superior if you have the option to adjust the sensitivity. In most games that don’t have a sensitivity setting, it’s way too sensitive, so unless you can hold your hands perfectly still your aim is gonna be fucked.
That does make sense. I’ve mainly used gyro on PC, where Steam Input lets you change the sensitivity per game.