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  • Lojcs@lemm.ee
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    5 months ago

    Ubisoft scalar sounds like an mmo thing more than anything else, so I think the game will be safe from that. Ubisoft seems to think video games have a 10 year old lifespan anyways so it won’t matter either way

    • Scrubbles@poptalk.scrubbles.tech
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      5 months ago

      It’s not, it’s a weird hybrid engine. They’re planning on making it their next big assassin’s creed engine, from what I’ve been following. Allowing bigger worlds than what an individual GPU can run. I’m not sold on it because I don’t want online only games, but I do know that’s what they’re planning. Probably MMOs too, but they directly referenced AC

      • Lojcs@lemm.ee
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        5 months ago

        That sucks and also sounds like snake oil. World size has no bearing on gpu performance. If they want to simulate people in the other side of the map with full ai or something it might affect cpu but I can’t imagine of a context other than an mmo where that might be necessary. And it’s not like ubisoft’s games are so big that they can use the cod excuse of reducing size neither.

        Reading about it makes it sound even stranger. Offloading audio to the server means the audio can be dsynced from the video based on internet jitter and requires some artificial input latency (in addition to the internet latency) to compensate. Same thing with most physics. If you’re streaming those parts, you might as well make it a full on streaming platform, especially since graphics are more expensive than audio or physics anyways.