• Patapon Enjoyer@lemmy.world
      link
      fedilink
      English
      arrow-up
      27
      ·
      5 months ago

      If they went any higher they’d have to make some encounters even larger and lengthier for balance, and some of those encounters already feel like they go on forever 💀

      • deltapi@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        ·
        5 months ago

        I installed the 16-member party Mod and took all the origin characters (except urge) around for a while. Combat became a chore. Probably the biggest grievance is they’d block each other’s movement, but it just took REALLY long to do combat with them all present.

    • Shiggles@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      20
      ·
      5 months ago

      Isn’t it laughably easy to mod? I’m okay with them saying “this is what we balanced for, anything else is on you”, though it should be like those divinity “prepackaged mods” like the zoomy boots

    • shneancy@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      by the end game I was running around with two druids, Gale and a Karlach. It was enough to create an army

      • x3 fire elemental lv 6

      • x2 woodland being lv 5

      • x6 ice elemental lv 4

      spamming through “end turn” because moving them all will take longer than finishing the fight next turn was very annoying

      though it did feel good to have a whole army at my command, the encounters took forever