nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square86fedilinkarrow-up1183arrow-down19cross-posted to: [email protected]
arrow-up1174arrow-down1external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square86fedilinkcross-posted to: [email protected]
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up3arrow-down1·4 months agoCorrect design. Clunkiness is when precise execution doesn’t matter. Elden Ring is the polar opposite. The skill ceiling is extremely high as a direct result of how smooth and responsive the mechanics are. It just requires strategy instead of stupidity.
Correct design.
Clunkiness is when precise execution doesn’t matter. Elden Ring is the polar opposite. The skill ceiling is extremely high as a direct result of how smooth and responsive the mechanics are. It just requires strategy instead of stupidity.