• ummthatguy@lemmy.world
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    2 months ago

    No Oddjob crouching! Paintball mode and Proximity mines. Thinking back at that single centered joystick + D-pad makes me wonder how we ever played it to begin with.

    • zcd@lemmy.ca
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      2 months ago

      Putting proximity mines on the ammo crates and then immediately picking up the crates so they respawned and the mine was invisible was just… chef’s kiss

        • Tech With Jake@lemm.ee
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          2 months ago

          IIRC mines wouldn’t be triggered if it was yours and you interacted with them in some way. But because the way Goldeneye handled objects like the ammo crate, anything that was considered “a part of it”, such as the mine, disappeared so a new one could spawn. The overall game code knew the mine was still there so if another player grabbed the ammo crate, thus interacted with the mine, it would detonate and kill the other player.

          Hope that explains it.

    • The Picard Maneuver@lemmy.worldOP
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      2 months ago

      We just didn’t know any different! Compared to the precision of FPS games that we’re used to now, it would probably feel like painful slow-motion to watch our old Goldeneye matches…