• Album@lemmy.ca
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    4 months ago

    30 million copies sold. even if he only made a dollar into his pocket for each sale…hes doing alright.

    • ilinamorato@lemmy.world
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      4 months ago

      But I have absolutely no problem with that whatsoever. Dude wrote a good, solid, complete game, sold it for a fair price, and made bank. That is the business model I want software to be sold under, and I’m thrilled to see it working for him.

      • Album@lemmy.ca
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        4 months ago

        Right, not only do I not have a problem with this - but it SHOULD be rewarded.

        Personally I beat the v1.1 version of the game back in Oct 2016 - but I purchased the game a second time on android because a) i wanted to support a cross platform port and b) the guy really deserves it.

        I like it when I have the option to support a developer more, but it isn’t expected or required.

      • Damage@feddit.it
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        4 months ago

        I mean, we could argue on whether his work is worth tens of times that of an average person, but I mean, there’s people who make more and whose work is actually detrimental to society, so he’s all right by me.

        • ilinamorato@lemmy.world
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          4 months ago

          Actually, I want to go even further and say that I think his work actually is worth quite a bit. Not that he is worth that much, or others aren’t (again, I don’t know him), but he has given millions of people hours upon hours of enjoyment, and that’s nothing to shake a stick at.

          • Damage@feddit.it
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            4 months ago

            Yeah well that’s the effect of the modern world, where works can be replicated effortlessly. Sucks if your work is producing physical goods that can’t be copy/pasted.

            • ilinamorato@lemmy.world
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              4 months ago

              You’re not wrong. But “joy” isn’t exactly fungible, so it’s not really an apples-to-oranges comparison.