First hour of the game I googled “Aloy Talks too much”
I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.
Lara is alone, doesn’t try to solve the puzzle for the player in the first 5 seconds, let’s the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she’s just muttering to herself in the wild, she even narrates her actions like an audiobook
The constant hud and text over every in world item also ruins the immersion. Yes I get that you don’t see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!
I think Witcher 3 falls into the same problems listed.
I mean, I loved the game, but it’s not minimalist. It’s like playing a movie.
You’re right. The witcher 3 never grabbed me because of these reasons. It’s got such phenomenal quests and storytelling but in between feels like a chore since im just staring at the minimap the whole time. I installed mods to remove HUD elements to help fix it but I still needed a toggle for them to show me direction occasionally since the games design relies on those HUD elements to drive the player.
It’s such lazy design in an otherwise rich experience. It boggles my mind.