- cross-posted to:
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- cross-posted to:
- [email protected]
Kevin Crawford’s latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour.
Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It’s both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.
Will I run it? No
Play it? Most likely no
Will I use the frikk out of the GM tools? YES!
Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version
I can’t find why those are free versions. What is the differences with non-free versions?
Haven’t dug into it so I cannot speak about how essential these extra options are to the game but based on experience from his previous games (Stars & Worlds) they are nice. But not mandatory unless your game leans into one of those headings. For example if your Stars Without Numbers setting features Mechs you will want the deluxe edition of Stars as the Mech rules are in the deluxe edition. And if you Cities setting features magic (like Shadowrun) you will want the deluxe edition because it is there you find those rules.
I generally say grab the free edition and get going. Then if you find yourself wishing for rules covered in the deluxe edition then get it. Or if you just find it an awesome product and have a few dollars to toss Kevin’s way.