They should do it like on consoles, reduce the graphics to guarantee stable FPS on resource intensive moments (like combat).
Although, on PS5 they apply a lot of variable rate shading mixed with upscaling/FSR. VRS is something I don’t really like but it the drop is minimal it’s ok.
They should do it like on consoles, reduce the graphics to guarantee stable FPS on resource intensive moments (like combat).
Although, on PS5 they apply a lot of variable rate shading mixed with upscaling/FSR. VRS is something I don’t really like but it the drop is minimal it’s ok.