Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • blackstampede@sh.itjust.works
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    4 months ago
    1. Escape temporarily with a group
    2. Find scrolls of modify memory
    3. Remove memories from all but one escapee
    4. Rest of the group returns home with no memory of escape or the person left behind
    5. Escapee on the outside learns the spell modify memory and/or finds more scrolls
    6. Returns to orchestrate resistance
    7. The resistance operates in cells which have no memory of being part of the resistance
    8. “Handlers” are rotated frequently and are responsible for providing memories and stockpiled weapons
    9. Cell members are given memories, perform missions, and then return home with no memory
    10. Cells that are compromised are abandoned immediately and their members are never activated again.
    11. Handlers are personally recruited and serve for short periods of time before being wiped by the next handler.

    Seems like a pain, but possible. It would make a good story.