Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
Not to diminish the dev, but I did see this promoted in a Steam sale, and with 200+ reviews, that’s not exactly chump change. Also it was released only a week ago. From watching the trailer, that’s more or less the numbers I expect that kind of game to be pulling.
Game is Arco.
I haven’t ever heard of it; maybe they should focus more on ‘How do we market this’…
Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
That’s what a publisher is for, and in this case they failed them completely.
I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers
Relying on luck isn’t a great strategy, even if it sometimes works.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
Most games are just not great
Self contradiction
Not to diminish the dev, but I did see this promoted in a Steam sale, and with 200+ reviews, that’s not exactly chump change. Also it was released only a week ago. From watching the trailer, that’s more or less the numbers I expect that kind of game to be pulling.