• Mossy Feathers (She/They)@pawb.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.

    Amazing. How the fuck did you do that?

    • CluckN@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

      • P03 Locke@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        From what I’ve read they tried to combine the console and PC version into a unified single version.

        JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.

    • addie@feddit.uk
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.