The Nintendo 64 release of Banjo-Kazooie has been fully decompiled, which opens up significant opportunities for fan projects and potentially native PC ports.
For about 10 seconds, and then Nintendo lawyers show up in droves.
Well, this list of Unofficial PC Ports proves other wise https://github.com/Sebastrion/awesome-unofficial-pc-ports
They can’t do shit about decompilations, since no copyright is violated. Also: I think M$ is the rightsholder now.
Are the characters themselves still not copyrighted?
And yes, you’re right. It’s been 20+ years, and my brain STILL refuses to believe that Nintendo DIDN’T buy Rare during the gamecube era. It still makes no sense to me. And it’s like my brain refuses to accept it.
You’ll have to supply your own rom. Then it’s not copyright infringement, since you can do whatever you want with the copy you’ve purchased.
How easy is it to decomp these games? I really want to play Star Wars Episode I: Racer on Linux with raytracing and all that.
The Dreamcast version of Ep1 Racer has better graphics, cutscenes, and hacks to get 60fps. Redream works on Linux
Decomp? Extremely hard and time consuming.
Recompilation? Way easier, but still: some assembly required.
Now do Conker’s, so we can play the multiplayer games.
I just want to see what the game looks like at a stable framerate.