@[email protected] I operated a thousand Toronto/Montreal/Buffalo railroads in my time :) I wish they’d done a purely Canadian map, that would have been so good.
Every successive RRT game was a pale imitation of the original, imo - I was gutted when 2 came out and didn’t even have working signals, I couldn’t believe it, and promptly went back to the original.
@[email protected] 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@[email protected] it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@[email protected] couldn’t agree more.
@[email protected] I operated a thousand Toronto/Montreal/Buffalo railroads in my time :) I wish they’d done a purely Canadian map, that would have been so good.
Every successive RRT game was a pale imitation of the original, imo - I was gutted when 2 came out and didn’t even have working signals, I couldn’t believe it, and promptly went back to the original.
@[email protected] 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@[email protected] Even Sid Meir’s Railroads was bad by comparison.
None of them had that Microprose magic (because they weren’t Microprose, as you noted)
@[email protected] :\ frustrating. same thing happened with chris sawyer’s Transport Tycoon series.
@[email protected] I never had that one, I should look at OpenTT
@[email protected] it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@[email protected] @[email protected]
Oh, I wasted many hours in OpenTTD back in the day. It is less of a game and more of a meditation on queue management.