alessandro@lemmy.ca to PC Gaming@lemmy.ca · 4 months agoSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGNwww.ign.comexternal-linkmessage-square37fedilinkarrow-up148arrow-down13
arrow-up145arrow-down1external-linkSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGNwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 4 months agomessage-square37fedilink
minus-squareBradleyUffner@lemmy.worldlinkfedilinkarrow-up2·4 months agoWait, what? Now I’m interested in them even less.
minus-squareshastaxc@lemm.eelinkfedilinkarrow-up2·4 months agoIt would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
minus-squareBradleyUffner@lemmy.worldlinkfedilinkarrow-up4·4 months agoYeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills a continuity.
Wait, what? Now I’m interested in them even less.
It would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
Yeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills a continuity.