That’s for movies, I don’t remember why, but films can be fine in 30fps. Games are kinda horrible at 30fps, all TVs I know have 60Hz or higher refresh rate for all PC signals
iIRC it’s just because we’re used to the lower framerate in movies. If you look up some 60 FPS videos on YouTube you’ll notice how much smoother it looks.
Personally, I’d wish sports broadcasts would be in 60 FPS by default. Often the action is so fast that 30 FPS just isn’t enough to capture it all.
This is fine if what you’re looking at is real, like a football match, but what the likes of The Hobbit showed us, is that what you’re actually looking at Martin Freeman with rubber feet on. And that was just 48fps.
24fps cinema hides all those sins. The budget of the effects department is already massive. It’s not ready to cover all the gaps left by higher framerates.
Even in scenes with few effects the difference can be staggering. I saw a clip from some Will Smith war movie (Gemini Man, I think), and the 120fps mode makes the same scene look like a bunch of guys playing paintball at the local club.
Movies have some blur in their frames. Lots of directors have justified this on the basis of looking more “dreamy”. No matter if you buy that or not, the effect tends to allow lower fps to look like smooth motion to our eyes.
It also helps that they lock in that framerate for the whole movie. Your eyes get used to that. When games suddenly jump from 120fps down to 65fps, you can notice that as stutter. Past a certain point, consistency is better than going higher.
Starfield on PC, btw, is a wildly inconsistent game, even on top tier hardware. Todd can go fuck himself.
That’s for movies, I don’t remember why, but films can be fine in 30fps. Games are kinda horrible at 30fps, all TVs I know have 60Hz or higher refresh rate for all PC signals
iIRC it’s just because we’re used to the lower framerate in movies. If you look up some 60 FPS videos on YouTube you’ll notice how much smoother it looks.
Personally, I’d wish sports broadcasts would be in 60 FPS by default. Often the action is so fast that 30 FPS just isn’t enough to capture it all.
Higher framerates make things look more real.
This is fine if what you’re looking at is real, like a football match, but what the likes of The Hobbit showed us, is that what you’re actually looking at Martin Freeman with rubber feet on. And that was just 48fps.
24fps cinema hides all those sins. The budget of the effects department is already massive. It’s not ready to cover all the gaps left by higher framerates.
Even in scenes with few effects the difference can be staggering. I saw a clip from some Will Smith war movie (Gemini Man, I think), and the 120fps mode makes the same scene look like a bunch of guys playing paintball at the local club.
30fps in films looks okay because we’re used to that. Early Hollywood had to limit framerates because film wasn’t cheap.
60fps is better for gaming because it allows the game to be more responsive to user input.
Movies have some blur in their frames. Lots of directors have justified this on the basis of looking more “dreamy”. No matter if you buy that or not, the effect tends to allow lower fps to look like smooth motion to our eyes.
It also helps that they lock in that framerate for the whole movie. Your eyes get used to that. When games suddenly jump from 120fps down to 65fps, you can notice that as stutter. Past a certain point, consistency is better than going higher.
Starfield on PC, btw, is a wildly inconsistent game, even on top tier hardware. Todd can go fuck himself.