• chrisphero@lemmy.world
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    1 year ago

    I’m a Day 1 NMS player too and I’m really glad and impressed how much the turned the ship around. I also come back for the expeditions/updates!

    It’s awesome when a game comes out that reinvents the wheel but maybe not every game has to do that, it can just be a decent game to spend some time forgetting about our worries in?

    You’re right, nobody excepts a new invention of the wheel every time, but to keep with your analogy, I would be nice if the at least used the newer/updated wheel instead of hanging on to 15 year old ones - sure they still work, but the newer ones offer a lot of things I’ve got used to. Or in other words, the standards have changed quite a bit.

    I really don’t want to hate on the game, it’s definitely on my list and if I can justify a small PC upgrade I will definitely play it. But I’m just a bit… disappointed, that Starfield didn’t live up to the hype/promises - this is also on me, I got again caught a bit by the hypetrain.

    guess I should keep my expectations low then I’II be less likely to be disappointed.

    I really hate that this has become a trend now… I really don’t know why and how, but at least in my opinion, this changed drastically over the last view years. I can remember when I rode the hypetrain until the release and wasn’t disappointed… but nowadays you really have to keep your expectations low to end up not disappointed (there are of course expectations).

    • Bleeping Lobster@lemmy.world
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      1 year ago

      I really hate that this has become a trend now… I really don’t know why and how, but at least in my opinion, this changed drastically over the last view years.

      Agree 100%. To borrow a phrase that’s popular atm, I think it’s the ‘enshittification’ trend at work in games just like social media. Games used to be made by comparatively-smaller teams, devs often had a very deep passion for what they were creating. I’m sure that’s still the case for many devs now but with so many big developers now being owned and controlled by publishers… it’s becoming less and less a passion project, and more a “how much juice can we squeeze out of this lemon” scenario. Then you’ve got stuff being outsourced massively to lots of little providers in order to deal with the scale of modern games, which causes fractures and lack of cohesion in the overall vision (imo).

      TBH, NMS taught me a valuable lesson, not to overhype anything. And that’s not to say I’m now a pessimist, more I’d say I’m a realist… prepare for the worst, hope for the best kinda thing. Then CP77 reinforced that, the one studio I still had faith in did exactly what all the others did by releasing a half-baked game that didn’t live up to their claims (though I’m definitely looking forward to the new update, tempering expectations as always now).